Minecraft Classic is free to play in browser, but Minecraft Alpha (and soon Beta) you need to pay 9.95 Euros (currently until Oct. 30, 2010, when it will change to 20 Euros) to buy the game.
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Infdev (short for infinite development) was the fourth phase in the development cycle of Minecraft and is only playable in single-player Survival mode, and was the third Minecraft development stage to have some of its versions released to the public.
Infdev succeeded Indev when Notch decided to rewrite the game's code to allow terrain to be 'infinite' and procedurally generated rather than finite. This principle of how maps are generated is similar to how current Minecraft levels are. Ever since Infdev, maps generated terrain theoretically 8 times the size of the Earth. Infdev was also the first appearance of the Far Lands. The edge of the map limits the world to 64,000,000 blocks by 64,000,000 blocks, or 4.096 billion square kilometers. For comparison, the Earth has a total surface area (including ocean) of 510 million square kilometers.
Features[edit]
For a complete list of changes, see Java Edition version history § Infdev.
The first version of Infdev, with a noticeable brick pyramid in the distance.
- Massive brick pyramids spawn very rarely in early versions of Infdev. These pyramids reached from near the top of the world down to the ground. The base of the pyramid does not replace normally generated terrain except for water and air. The tops of these pyramids were commonly cut off. Little information is known about this structure because it is so old, and rare. The structure was used possibly for testing.
- Infdev also includes the Far Lands. The Far Lands are not exclusive to Infdev; in fact, they first made their appearance in Infdev. The giant distortion wall at ±12,550,820 and beyond, most people thought of as The Far Lands was removed in Beta 1.8; however, the term has been used since to describe the far areas of the map and their strange shaky physics, as well as the end of the map at ±32 million. The position of the Far Lands changed twice in this version. Between February 27 and March 25, the Far Lands generated at ±33,554,432 and where just a giant solid wall of stone that went from sea level to the height limit, as well the end of the map was at ±16,777,216 and not ±32 million. On the March 27th release, the level generator updated from the Indev generator to the Alpha generator and the Far Lands as we know them came to be.
- ”Infinite” map generation
- More craftableitems
- 3D clouds
- Much more complex cave systems
- Dynamic fluid system
- Signs, ladders, and doors
- Minecarts and their rails (powered, detector and activator rails will come later)
Phases of Infdev[edit]
One can split Infdev into, at most, three phases.
Phase one started on February 27, 2010, and ended on March 25, 2010. This phase of Infdev was mostly for testing purposes, seeing as the player spawned with stacks of certain items in their inventory. Test structures, such as brick pyramids and obsidian walls, would generate throughout the world. This phase of the game brought all of Indev's features up to par with Infdev's infinite terrain.
Phase two started on March 27, 2010 and ended on April 20, 2010. This phase of the game was mostly used to fix bugs in the game. The terrain generator changed many times throughout this phase, and a new save format was introduced, along with the ability to save up to 5 worlds in the client.
Phase three started on June 7, 2010 and ended on June 30, 2010. This was the 'extra phase' of Infdev, since all of Indev's features had been caught up to Infdev's infinite terrain, and this phase mostly added new features. This phase saw the addition of many things, such as doors, signs, ladders and stairs. This phase also introduced Seecret Updates, which added things such as minecarts and rails, and dungeons and spawners. On June 29, 2010, Notch started to develop the offline client of the game, which no longer required the player to use a browser to play Minecraft. Since these versions only added new features, one could consider them as early Alpha versions.
Alpha replacing Infdev[edit]
Because Infdev's main purpose was to catch an infinite terrain version up to par with Indev's content, that purpose was filled around June 2010. Infdev was replaced by the name of Alpha as a sign of progression towards release. Infdev no longer gets updated, and its link has been removed from the Minecraft website.
Infdev, along with Indev, were still available on Minecraft.net up until September 2010, and to play Infdev now, players must use the option for playing another version of the game in the new launcher.
Alpha's transition was an arguably 'gradual' one, as the version Alpha v1.0.0 was originally an Infdev version, which was only defined as being Alpha v1.0.0 upon the release of Alpha v1.0.1.
Trivia[edit]
- Infdev was given its name as a play on words from Indev (which stood for IN DEVelopment); the 'Inf' stands for Infinite.
- Infdev is silent since the Infdev resources have been removed from minecraft.net/resources (unless the user uses a proxy for the resources), but this does not happen to Indev.
- Breaking a block when directly on top of it would not show the breaking animation in Infdev.
- In early versions of Infdev, the player would start with 990 wood planks and 999 glass blocks.
- In the terrain.png (the file with all of the textures) remnants of the cog texture could be seen.
- In the same file, a strange and out of place texture could be seen below the sapling, which appeared to be a jumble of red, orange, and white pixels. However, it was later replaced with a solid red square, with the words 'fire tex' written on it.
- In the versions misc. folder, the textures for the cog could be seen under the names of: gear.png and gearmiddle.png.
- There is a rumor that in the files, an unused level type called the 'Skylands' could be found in the files, which might've been a new file type for Indev (possibly the Floating world type).
- From February 27 to April 15, 2010 Infdev versions, mobs did not spawn due to a glitch in the code, however the April 15 version fixed it.
- Although only one version of infdev is available through the launcher, almost all of the infdev versions of the game are playable in their unmodified states through third party websites.
See also[edit]
Version history | |||
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Java Edition |
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Bedrock Edition |
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Legacy Console Edition | |||
Education Edition |
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Java_Edition_Infdev&oldid=1452385'
Starting version | 0.0.2a (May 16, 2009) |
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Latest version | 0.30 (November 10, 2009) |
Paid | No |
This article is about the Java Edition development version. For the world size in Legacy Console Edition, see World size.
Classic was the second phase in the development cycle of Minecraft (Java Edition), following pre-classic and preceding Indev, and was the first Minecraft development stage to have some of its versions released to the public. This phase was commonly named 'alpha' during its development until June 28, 2010, when a blog post retroactively labelled it as 'Minecraft Classic'.[1]Creative and later Survivalgame modes were introduced in this phase.
The release of Survival mode in Classic was conducted in a series of tests named Survival Test. It was a very early version of the game mode. The test had a point-based system, where the player could acquire points from killing some of the game's first mobs. Even after Classic was phased out, Survival Test was still playable until the website received a major overhaul on December 16, 2010, where it was quietly removed.
Classic does not support many of the main features in the current versions such as crafting or a proper inventory. Indev through Beta 1.7 did not contain a 'creative' mode, so players continued to use Classic for building things that would take too long in newer versions. The addition of Creative mode in Beta 1.8 rendered Classic obsolete.
- 1History
- 2Additions
History[edit]
Sand has been available for use since Classic. During that time, sand blocks were rare and only appeared naturally in one block-thick beaches (usually by water or in the middle of a landscape). These beaches were always level and below Ocean level. Sand instantly appeared at the lowest point it could go when placed above an air block without any sort of falling animation. Destroying a pillar made from sand from the bottom would cause the sand to disappear from the top first. Gravel and sand 'fell' when placed in mid-air by moving directly above the nearest block directly below them, instead of turning into falling block entities and falling. These attributes were present until the release of Infdev.
An old glitch in 0.0.23a_01 allowed players to raise the height of a fluid block by placing sand (or gravel) over it. The sand block would stay suspended in mid-air until it was broken. When broken, a fluid block corresponding to the type below the gravel or Sand would appear where the block was. The suspended fluid block would remain immobile until a block was placed next to it, causing a flood. This bug has since been fixed, but has been reported that it has happened before.
An interesting and often humorous quirk in Classic is that whenever the player moves, they will swing their arms wildly around. This was changed in Indev and removed in Alpha v1.0.9.
Website availability[edit]
The latest version of the Classic Creative game mode had been still playable for free on Minecraft's website. It was no longer updated and only kept for historical purposes. According to Notch, he planned on '...slowly phasing it out. I won't remove it, though. Just hide it.'[2] It was playable in both singleplayer and multiplayer variations. There were mods which had been added to multiplayer, making the game more varied in gameplay. Some special custom game modes like Capture The Flag, Lava Survival, TNT Wars or Zombies had also been created.
On August 8, 2012, the link on the website to Classic was removed, but re-added after many complaints. On July 1, 2013, because of the new launcher being able to play Classic, the link to Classic was removed again, though the page remained playable. The Classic game at that page went unsupported for some time, meanwhile several major browsers increased their default Java security to the point where the game became essentially unplayable, until at some point between September 10[3] and 12[4] 2015, the page containing Classic was itself removed entirely.
On May 7, 2019, a recreated Javascript version of Java Edition Classic 0.0.23a_01 was made available to play on the Minecraft website as part of the game’s tenth anniversary celebrations.[5]
Additions[edit]
For a complete list of changes, see Java Edition version history § Classic.
Early Classic Creative[edit]
- New world terrain, featuring hills and lakes
- Coal, iron, and gold ore
- Trees, logs, and leaves
- Spawn point saving and reloading
- New textures for wood planks and cobblestone
Multiplayer Test[edit]
- Multiplayer, players now take the same model as human mobs previously
- Humans can no longer be spawned by pressing G
- Animated water and lava
- Red and brown mushrooms
- Dandelion (known as 'yellow flower' at the time)
- Poppy (known as 'rose' at the time)
- Wool (known as 'cloth' at the time) in 16 colors, including white
Survival Test[edit]
- Players now start out with no materials in their inventory, and have to gather them
- Picking up blocks
- Zombies and skeletons - can not spawn with armor
- Health bar, damage, and dying
- Pigs, which dropped mushrooms at the time
- Saplings grow into trees
- Naturally generating flowers and mushrooms
- Arrows, which the player spawns with a number of at spawn, and can use them throughout the game
- Rana (removed in Indev)
- Giants (removed in Indev)
- Beast Boy, Steve, and Black Steve (removed in Indev)
Trivia[edit]
- Classic was originally named 'Minecraft Alpha', but was renamed retroactively upon the release of Alpha.
- The version numbers used during Early Classic Creative and Multiplayer Test are in the same format as Wurm Online, a game Notch developed from 2003 (0.0.#a).[6]
- Player skins that are used for the full game are synced with Classic mode. Thus, custom skins can be used in both singleplayer and multiplayer versions of Classic mode for premium users.
- In the Classic jar files, sprites for several mobs can be found. Playing a Survival Test map in normal Classic will preserve mobs, and also lets the player have multiple blocks of the same type (or none at all) on the hotbar.
- Classic mode uses very old liquid physics, making it possible to flood the whole map with water or lava from just one block of the liquid.
- When mobs were added and first survival test was created, it was possible to copy some files into the game client or browser client and play it in classic multiplayer, allowing player to do same things as in survival test, but with other people and on custom maps. However, the mobs appeared in other locations for each client.
- In Classic mode, the game world is not infinite. It is a cube made out of naturally generated blocks and surrounded by infinite water and bedrock.
- When Beta 1.8 came out, sounds no longer worked and saving levels to the online server for premium users became impossible because Mojang removed its resources directory and addresses it was referring to for saving, possibly as a step towards phasing it out. Worlds that were not backed up locally were lost.
- It is possible to obtain lava, water, and grass blocks by using Cheat Engine.
- The top left corner would display version, FPS, and chunk updates seen the gallery below.
- The ocean surrounding the map would end at a certain point (not visible in normal play). This end depends on the render distance.
- The
terrain.png
file for 0.30[more information needed] has 4 random brick textures in the middle of the unused section, and it also contains an uncentered side gold block texture in the lower left hand corner. - There was a sound test in 0.0.14a_08 featuring new mining sounds, splashing sounds and a few other new sounds.
- When the website became unavailable, the save function stopped working also for players with premium accounts.
Gallery[edit]
- Minecraft during earliest stages of development. (Cave game)
- One of the earliest versions of classic, 0.0.9a.
- Minecraft during early development with the removed Humanmob shown.
- Flowing lava in early Classic.
- Pixel art made in classic.
- Image of 0.0.14a_08, when sound was starting to be tested.
- An early survival test image, showing the newly implemented mobs.
See also[edit]
References[edit]
- ↑'The server is back up!' – The Word of Notch, June 28, 2010
- ↑'Minecraft'(archived)
- ↑'Minecraft Classic Edition'(archived)
- ↑'Not found'(archived)
- ↑Minecraft Classic
- ↑File: Wurm Online 0.0.19a.jpg
Version history | |||
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Java Edition |
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Bedrock Edition |
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Legacy Console Edition | |||
Education Edition |
Retrieved from 'https://minecraft.gamepedia.com/index.php?title=Java_Edition_Classic&oldid=1481139'